FREQUENCY: |
USES: |
50
Hz |
1.
Increase to add more fullness to lowest frequency instruments
like foot, toms, and the bass. |
2.
Reduce
to decrease the "boom" of the bass and will
increase overtones and the recognition of bass line in the mix.
This is most often used on loud bass lines like rock. |
|
100
Hz |
1.
Increase
to add a harder bass sound to lowest frequency
instruments. |
2.
Increase
to add fullness to guitars, snare. |
3.
Increase
to add warmth to piano and horns. |
4.
Reduce
to remove boom on guitars & increase clarity. |
|
200
Hz |
1.
Increase
to add fullness to vocals. |
2.
Increase
to add fullness to snare and guitar (harder sound). |
3.
Reduce
to decrease muddiness of vocals or mid-range
instruments. |
4.
Reduce
to decrease gong sound of cymbals. |
|
400
Hz |
1.
Increase to add clarity to bass lines especially
when speakers are at low volume. |
2.
Reduce
to decrease "cardboard" sound of lower drums (foot and
toms). |
3.
Reduce
to decrease ambiance on cymbals. |
|
800
Hz |
1.
Increase
for clarity and "punch" of bass. |
2.
Reduce
to remove "cheap" sound of guitars. |
|
1.5
KHz |
1.
Increase for "clarity" and "pluck" of bass. |
2.
Reduce
to remove dullness of guitars. |
|
3
KHz |
1.
Increase for more "pluck" of bass. |
2.
Increase for more attack of electric / acoustic guitar. |
3.
Increase
for more attack on low piano parts. |
4.
Increase
for more clarity / hardness on voice. |
5.
Reduce
to increase breathy, soft sound on background vocals. |
6.
Reduce
to disguise out-of-tune vocals / guitars. |
|
5
KHz |
1.
Increase
for vocal presence. |
2.
Increase
low frequency drum attack (foot / toms). |
3.
Increase
for more "finger sound" on bass. |
4.
Increase attack of piano, acoustic guitar and brightness
on guitars (especially rock guitars). |
5.
Reduce
to make background parts more distant. |
6.
Reduce
to soften "thin" guitar. |
|
7
KHz |
1.
Increase
to add attack on low frequency drums (more metallic
sound). |
2.
Increase
to add attack to percussion instruments. |
3.
Increase
on dull singer. |
4.
Increase
for more "finger sound" on acoustic bass. |
5.
Increase to add sharpness to synthesizers, rock guitars,
acoustic guitar and piano. |
6.
Reduce to decrease "s" sound on singers. |
|
10 KHz |
1.
Increase to brighten vocals. |
2.
Increase for "light brightness" in acoustic guitar and
piano. |
3.
Increase
for hardness on cymbals. |
4.
Reduce
to decrease "s" sound on singers. |
|
15
KHz |
1.
Increase to brighten vocals (breath sound). |
2.
Increase
to brighten cymbals, string instruments and flutes. |
3.
Increase
to make sampled synthesizer sound more real. |
|